V1.6 Patch Notes
We received some fantastic feedback from players during the MVM Jam duration. While we still plan to expand and complete our full vision of the game, we wanted to get out some important bug fixes as soon as possible so people can enjoy the game in it's current state.
V1.6 Patch Notes
-Fixed node transport bug where player was able to change colors and still transport, as well as would be unable to transport if swapping to the same color. Nodes now constantly monitor the player state and adjust.
-Fixed bug where player could not teleport while attacking, causing them to get stuck in the starting area
-Player can no longer be damaged during a node transport
-Checkpoint sound only triggers once on activation or if returning to an older checkpoint
-Player can no longer transport with the stance menu open
-Fixed issue where enemies would not spawn or respawn on player death or reset
-Corrected the upside down Scythe enemy in the crystal cave
Files
Get The Terminal
The Terminal
A program re-awakened in a digital landscape, your mission to stop the corrupt AI from destroying the network
Status | Released |
Authors | curtissmithsound, Avelion114, Nexreon, MOMONGA, EspressoBuns |
Genre | Platformer |
Tags | 2D, Godot, Metroidvania, Pixel Art, Singleplayer, wwise |
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